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Question by Moreno98 · May 02, 2019 at 08:32 PM · unityeditorscriptableobject

creating scriptableObject with data from scene in editor

This question is about the use of scriptable objects.

I am currently developing a game which should have many levels. I already created a system to stay in one scene and load the data from an appropriate scriptable object.

In short words, the purpose of my 2D game is to bring a ball to its target. In order to create obstacles I use tilemap.

Now I'm struggeling with level design. The layout of the obstacles is stored in a Vector3Int array for each level (scriptable Object). Some levels will have an array Length up to 30, so it would be a tremendous amount of work to fill in each number separatly.

I am looking for a way to build a level environment in editor and store it a "level List". So I can build/load/save levels all in editor.

Is anyone familiar with this Thread?

Thanks for any help!

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