Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
2
Question by Ximerous · Oct 24, 2015 at 02:19 AM · c#cameratimedelayactivate

I would like to add a delay to activating a camera

This is the entire script, I just want the camera to activate 0.5 seconds after you press the mouse button. How would I go about this? Note: I know I could make this much more compact but I like it like this. C# please

using UnityEngine; using System.Collections;

public class Aim_s : MonoBehaviour {

 public bool Aim = false;
 public GameObject Cam;
 float delay = 1;


 void Start() { Cam.active = false; }


 void Update()
 {
     if (Input.GetMouseButtonDown(1))
     {
         Aim = true;
         if (Aim == true)
         {
             Cam.active = true;
         }
     }

     if (Input.GetMouseButtonUp(1))
     {
         Aim = true;
         if (Aim)
         {
             Cam.active = false;
         }
     }
 }
 

}

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by SniperEvan · Oct 24, 2015 at 02:30 AM

  1. float timer= float.MaxValue;

  2. When the user presses the mouse timer = Time.time + .5f (set the timer .5 seconds in the future)

  3. in Update(){ if(Time.time > timer) activate camera }

  4. When deactivating: timer = float.MaxValue

Let me know if you want more details. Basically we have a timer and when we click the timer gets set for .5 seconds. Then when Time.time passes the timer we activate the camera.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by Ximerous · Oct 24, 2015 at 03:59 AM

Thanks, I ended up with this, I finished getting rid of extras as well! Let me know if there is anything I did wrong or could do better.

using UnityEngine; using System.Collections;

public class Aim_s : MonoBehaviour {

 public bool Aim = false;
 public GameObject Cam;
 public float timer = float.MaxValue;


 void Start() { Cam.active = false; }


 void Update()
 {
     if (Input.GetMouseButtonDown(1))
     {
         timer = Time.time + .8f;
     }
     if (Time.time > timer)
     {
         Cam.active = true;
     }
     if (Input.GetMouseButtonUp(1))
     {
         timer = float.MaxValue;
     }
     if (Time.time <= timer)
     {
         Cam.active = false;
     }
 }

}

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image SniperEvan · Oct 24, 2015 at 04:42 AM 0
Share

Awesome! Your code looks good. If you wanted to, ins$$anonymous$$d of comparing time.time with timer twice you could use a simple if-else statement. That would make the code a little bit easier to read for future Ximerous.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

36 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Wait time Before Camera Switching? 0 Answers

Mining in RTS 0 Answers

How to make an object go the direction it is facing? 0 Answers

How do I make a scrollbar for the camera? 0 Answers

how to display stopwatch ss\fff as string? 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges