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Question by
gryphon98 · Apr 10, 2019 at 06:07 AM ·
c#meshunityeditorassetdatabase
How To Store Meshes in Game [Not in Editor mode]?
I have tried Assetdatabase and then I came to know that it works only in editor mode ... How can I store the Mesh now in playing mode and then I want to load it also??
Comment
Is this because you’re dynamically creating the mesh at runtime?? If not, why do you need to save it in the game?
yes @highpockets I am transfor$$anonymous$$g the mesh in game and then I want to provide a feature to user to save the transformation they did till now..
Answer by highpockets · Apr 10, 2019 at 07:13 AM
Take a look at this question:
https://answers.unity.com/questions/1277939/saving-generated-meshes-at-runtime-in-game.html
@Bunny83 seems to have made what you’re looking for.