Unity WebGL heap memory usage tracking
Hello everyone,
As many other Unity WebGL developers I am concerned about how much memory should I allocate for my game. I know, that I can do a lot of builds with different amounts of memory and test them on all the different laptops that exist, but this approach is not that good.
On January 2017 kongregate posted a very nice article about this.
They use TOTAL_MEMORY, TOTAL_STACK, STATICTOP, STATIC_BASE, DYNAMICTOP and DYNAMIC_BASE to calculate how much memory is actually used.
In my case I found access to gameInstance.Module.TOTAL_MEMORY, but don't know where to find other variables.
Where can I find them, or is there another way to track this?
P.S. Seems like System.GC.GetTotalMemory(false) is not the correct answer.
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