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Question by DavidDebnar · Sep 15, 2011 at 10:14 AM · animationtexturewaternoiseperlin

Using noise as texture

Hey! I wanted to ask if someone could explain perlin noise and how to use it as a texture alpha and animate it kinda like the basic water in unity.

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Answer by Wolfram · Sep 15, 2011 at 12:11 PM

http://www.unifycommunity.com/wiki/index.php?title=Perlin_Noise

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avatar image DavidDebnar · Sep 15, 2011 at 12:35 PM 0
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I FINALLY understood it! :)... I can't believe that it's THAT simple... It's just iterating trough the texture and using SetPixel to set the color to a specific value that is generated due to time so it's animated because of time flow...I'll finish the webplayer and post a demo /w code.

avatar image Waz · Sep 15, 2011 at 01:03 PM 0
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Of particular interest will be what frame rate you achieve calculating a full Perlin texture each frame, so be sure to measure that.

avatar image DavidDebnar · Sep 15, 2011 at 02:52 PM 0
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I get full framerate because of low resolution of the perlin texture :)

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Answer by Waz · Sep 15, 2011 at 12:05 PM

Perlin noise implemented in Cg/GLSL is quite expensive. Google for "Cg Perlin" and you'll find plenty of info.

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