Question by
wetterberg · Oct 11, 2019 at 08:21 PM ·
beginnerfogformuladensity
Determine visibility in fog
Hi! I am new to Unity and game development in general and I am trying to create a driving simulator in which the driver will be exposed to different fog densities. For the fog I am using the exponential mode. However, I do not seem to find a way to calculate how far the driver can see at different fog densities (e.g. a fog density of 0.1 is equal to 60 meters visibility or whatever). Is there a way to do this calculation?
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