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Question by Losteone · May 24, 2016 at 07:07 PM · unity 5gameobjectrecttransform

How can I create empty GameObject with name and determined RectTransform setteings within existing one?

Hello comm unity )))

How can I create empty GameObject with name and determined RectTransform setteings within existing one?

I know I can just create:

 var object= new GameObject("MyObject");

But how can I place it where I want and with all that RecTransform stuff values that I need???

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Answer by Losteone · May 25, 2016 at 03:19 PM

I managed this by using:

 parentObj= childCount[childCount.Length - 1].transform; // searching for the last child, where I want to place my object
 myObj = Instantiate(Resources.Load("Prefabs/Obj")) as GameObject;
 myObj.name = "MyObj"; // setting name cuz prefab is giving (Clone) at the end
 myObj.transform.parent =  parentObj; // putting my object whrere I want
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avatar image TBruce · May 25, 2016 at 06:08 PM 1
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I notice that you constantly ask questions and take others answers and make them your own without rewarding the others that have been helping you.

I hope others read this and realize you have been using them.

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Answer by Danor · Apr 27, 2017 at 03:46 PM

For anyone stumbling across this just like i did, if you just need to spawn it at the current location this is a much cleaner solution:

 GameObject yourObj = Instantiate(Resources.Load("Prefabs/yourObj"), this.transform.position, this.transform.rotation) as GameObject;
             yourObj.name = "yourObj";

if you need it in another object's position replace "this" with anObj

if you need specific coords

 GameObject yourObj = Instantiate (yourObj, new Vector3(50, 2, 50), transform.rotation);

 

if you need specific rotation:

 GameObject yourObj = Instantiate (object, position, Quaternion.Euler(0, 90, 0));

and if you don't need to adjust the name or anything just remove the

 GameObject yourObj =




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