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How can I save the identifier of a specific object that has lots of duplicates and call them afterwards?
It's a little hard to explain but I'll try my best. So I made a little "note collector" game where a player has to collect different notes with different id's and store it in his inventory. I already got the inventory saving part, but for now, i would like to simply print the details of that note(like the id #) when i click it.
Can anyone tell me what logic is good for this note-reading part? I heard of Unity-SQL Lite integration but I'm not sure if an external database would work in this case. Any answer will be highly appreciated.
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