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Question by IShuffleI · Jul 28, 2017 at 01:59 PM · c#vrsound

How to add sound when a car door in VR get opened and close?

So i have this code to reset the car door in the start position when its's closed, when this happens i want to play a sound. When i open the door i want to play a sound too.

Can anyone help please.

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class ResetDoorPosition : MonoBehaviour {

 private Audio
 private bool shouldreset;
 private Rigidbody rb;
 private HingeJoint hj;
 private JointLimits jl;

 // Use this for initialization
 void Start () {

     shouldreset=false;
     rb = GetComponent<Rigidbody> ();
     hj = GetComponent<HingeJoint> ();
     jl = GetComponent<HingeJoint> ().limits;
     //rb.isKinematic = true;
     rb.IsSleeping ();
 }

 // Update is called once per frame
 void Update () {
     //Debug.Log (transform.name +"  \t:\t"+ hj.angle);
     if (transform.name == "Tuer_Rechts") {
         if (hj.angle < 0.000015f) {
             shouldreset = false;
             rb.velocity = Vector3.zero;
             rb.IsSleeping ();
         }

         if (hj.angle > 0.15f) {
             shouldreset = true;
             rb.WakeUp ();
         }
     }

     if (transform.name == "Tuer_Links") {
         if (hj.angle > 0.000015f) {
             shouldreset = false;
             rb.velocity = Vector3.zero;
             rb.IsSleeping ();
         }

         if (hj.angle < 0.15f) {
             shouldreset = true;
             rb.WakeUp ();
         }
     }

     if (transform.name == "Kofferraumklappe") {
         if (hj.angle > 0.000015f) {
             shouldreset = false;
             rb.velocity = Vector3.zero;
             rb.IsSleeping ();
         }

         if (hj.angle < 0.15f && hj.angle > 55.0f) {
             shouldreset = true;
             rb.WakeUp ();
         }
         if (hj.angle < 54.0f) {
             shouldreset = false;
             rb.velocity = Vector3.zero;
             rb.IsSleeping ();
         }
     }


 }

}

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Answer by Grnd0s · Jul 28, 2017 at 02:30 PM

Hello try to search with AudioSource and AudioClip. https://docs.unity3d.com/ScriptReference/AudioSource.html https://docs.unity3d.com/ScriptReference/AudioClip.html

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