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Question by Dud3rdude · Oct 08, 2019 at 11:48 PM · 2dtopdown

Please help me make GameObject FlipY when RotationZ is less than -90. I know something is wrong with my script I just need to help to fix it.

 if (gameObject.transform.rotation.z < -90)
         {
             weaponRenderer.flipY = true;
             Debug.Log("FLIP");
         }
 
         if (gameObject.transform.rotation.z > -90)
         {
             weaponRenderer.flipY = false;
         }

the console message is not being shown too.

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avatar image goutham12 · Oct 12, 2019 at 05:07 AM 0
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is it in update? if yes then might be your object is in exact -90 zRotation. if not the paste it in update. and also you can siplify thi like below

                int flipY = transform.localEularAngles.z < -90 ? -1 : 1;
avatar image Dud3rdude · Oct 13, 2019 at 05:05 PM 0
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@goutham12 thank you! the code is in Update. What do you mean by my object being in exact -90 zRotation? Sorry im kinda new to coding.

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Answer by goutham12 · Oct 13, 2019 at 05:15 PM

Change your if conditions like If (gameobject.transform.rotation

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