(open) VR transform but without rendering output
Strange use case, but I want to have rotation and position of the headset transform like UnityEngine.VR.InputTracking.GetLocalRotation(VRNode.Head)
(and possibly the controllers as well) from an Open VR device - in my case a Vive Pro Eye..
BUT without rendering anything (not even blank / black / 'no camera rendering' messages). The input from the headset comes from another application in my case.
Is this even possible with the way Open VR is initiated at the moment? Can SteamVR handle several clients?
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