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Indoor level design, lighting issue
Hi,
I want to creat a level were the camera is above the player (3rd person). The level is in an apartment building, the roof is see-through and you can “see” the streets outside of the apartment. My issue is with the lighting, how do i create the effect of shadows (moonlight / sunlight) and still control the light inside the apartment? (I don’t want any outside light to cast shadows on the interior of the apartment)
Thanks :)
Answer by GubaLord · Oct 08, 2019 at 04:27 PM
The easiest way is to set a mesh renderer's Cast Shadows property to Shadows Only. This way they can't be seen but will cast shadows as usual. If you never want the roof to be seen, just simply set it on that.
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