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Can i force a renderer with standard shader material to crossfade?
i know standard shader has a crossfade feature for LOD fading. but in my case, i just want an object to fade in/fade out. Fade blending is not what i need because my model includes transparent materials. Beside, there is a depth test problem when i switch every material to transparent. So. using crossfade seems like a good idea. but i don't know how to trigger it.
Do you have any suggestion?
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