Question by 
               tomfoxba · Oct 07, 2019 at 09:11 PM · 
                gameobjectweapon  
              
 
              Put all info from one game object to another one
I'm trying to develop some kind of weapon system without a inventory (for now - pick up item system). So when user onTrigger and press "F", than I change a weapon. But I must pass all params one by one. Can I just change one game object to another without changing all params by myself?
 public class GroundObjectType : MonoBehaviour {
     public string type;
     public string id;
 
     public PlayerController player;
     public GameObject playerGun;
     public GameObject groundWeaponObject;
 
     private bool isTriggered = false;
 
     // Start is called before the first frame update
     void Start() {
 
     }
 
     // Update is called once per frame
     void Update() {
         if (isTriggered) {
             if (Input.GetKeyDown(KeyCode.F)) {
                 print("F Pressed");
 
                 GunController currentGunController = playerGun.GetComponent<GunController>();
                 MeshFilter currentGunMesh = playerGun.GetComponent<MeshFilter>();
                 BoxCollider currentGunCollider = playerGun.GetComponent<BoxCollider>();
                 MeshRenderer currentGunMeshRender = playerGun.GetComponent<MeshRenderer>();
 
                 GunController groundGunController = groundWeaponObject.GetComponent<GunController>();
                 MeshFilter groundWeaponMesh = groundWeaponObject.GetComponent<MeshFilter>();
                 BoxCollider groundGunCollider = groundWeaponObject.GetComponent<BoxCollider>();
                 MeshRenderer groundGunMeshRender = groundWeaponObject.GetComponent<MeshRenderer>();
 
                 currentGunController.bullet = groundGunController.bullet;
                 currentGunController.bulletSpeed = groundGunController.bulletSpeed;
                 currentGunController.currentAmmo = groundGunController.maxAmmo;
                 currentGunController.maxAmmo = groundGunController.maxAmmo;
 
                 currentGunMesh.sharedMesh = groundWeaponMesh.sharedMesh;
                 currentGunCollider.size = groundGunCollider.size;
                 currentGunMeshRender = groundGunMeshRender;
             }
         }
     }
 
     private void OnTriggerEnter(Collider other) {
         if (other.tag == "Player") {
             isTriggered = true;
         }
     }
 
     private void OnTriggerExit(Collider other) {
         if (other.tag == "Player") {
             isTriggered = false;
         }
     }
 }
               Comment
              
 
               
              Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                