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Disable Unity audio/FMOD on iOS
Hi,
I am trying to use Audio Units on iOS with Unity. If I initialize my Audio Unit right after the start of the app, I can hear sound for a second or so, then it gets muted as Unity launches its own initialization sequence. I have noticed my audio callback doesn't get called anymore after Unity has initialized. So it seems FMOD just kills my audio unit. Is there any way to disable FMOD?
I have the same problem. Have you found any solution to this?
i'd also like to use Unity on a project, but this would be a deal breaker. A reply would be useful...
Just +1'ing this request.
While Unity's F$$anonymous$$OD implementation is decent it leaves a lot to be desired. And even if the full F$$anonymous$$OD feature set would be exposed it might still not be enough for some projects. Please allow the option of disabling F$$anonymous$$OD so we can run custom audio engines in parallel. :)
I run into the same problem, does anyone have a workaround for this?
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