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Question by maplecoke · May 23, 2010 at 03:50 PM · waitforsecondsdisable

disable all weapons for 5 seconds

hello. im having some problems with this script. when i press 2 it disables all the scripts. can anyone tell me how to change it so that it only disables the scripts for 5 seconds.

var spell :Transform;

var health : Transform;

function Update () { if(Input.GetButtonDown("cast")) { var bullit = Instantiate(spell, GameObject.Find("castpoint").transform.position, Quaternion.identity); bullit.rigidbody.AddForce(transform.forward * 1000); }

else if(Input.GetButtonDown("cast2")) { //here, when i press 2 it spawns a prefab (health particle system) var healthskill = Instantiate(health, GameObject.Find("health cast").transform.position, Quaternion.identity); Die();

}

}

function Die () { //if (die) //AudioSource.PlayClipAtPoint(die, transform.position);

// Disable all script behaviours (Essentially deactivating player control) var coms : Component[] = GetComponentsInChildren(MonoBehaviour); for (var b in coms) { var p : MonoBehaviour = b as MonoBehaviour; if (p) p.enabled = false; }

//LevelLoadFade.FadeAndLoadLevel(Application.loadedLevel, Color.white, 2.0);

}

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Answer by spinaljack · May 23, 2010 at 04:12 PM

Don't disable the script, it's much easier to put a second condition in the attack logic i.e.

if(Input.GetButtonDown("cast2") && canShoot == true){
   startTime = Time.time;
   canShoot = false;
   // other stuff
}

Then you can set canShoot back to true after 5 seconds of being active with a counter e.g.

if(!canShoot){
   if(Time.time-startTime>resetTime)
      canShoot = true;
}
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avatar image maplecoke · May 23, 2010 at 11:35 PM 0
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well that did not work. it said (unknown identifier canshoot or something ) then again it said the same thing for the reset time

avatar image spinaljack · May 24, 2010 at 01:09 AM 0
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obviously you need to declare the variable like all other variables. Just add var canShoot; to the top of the script

avatar image Christian Stewart · May 24, 2010 at 02:06 AM 0
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var canshoot : boolean;

Please mark that as answered.

avatar image sovalopivia · Jul 27, 2010 at 10:34 PM 0
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perhaps you should be doing some simple beginner program$$anonymous$$g tutorials if you dont know how to create a variable.

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