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Unity IAP Initalisation Fails due to No Product Avalible (Google)
Hi, When testing Unity IAP in the Unity Editor everything works perfectly, however when running on an actual device, nothing happens (as in the google overlay doesn't appear to make the purchase) when the user presses the in-game purchase button. When looking in the Logcat, I see that Unity IAP has failed to initialise due to all the products being unavalible. I've checked the product IDs millions of times to check if they're exactly the same on Google Play as they are in the IAP catalogue, which they are. I've used the codeless route for IAPs so I can't think what else could be going wrong. Could some one point me in the right direction? Below are the IAP errors from Logcat.
I've really hit a dead end with this. Help would be much appreciated. Thanks, Zak
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