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Question by Ssiroo · Aug 06, 2014 at 04:42 PM · raycastingraycasthit

Infinite ray length

Hello. Im trying to make an infinite ray lengh but I have no idea how to do it. I know how to make a limited length ray and I do it like this

 var rayLength : float = 100;
  
 var hit : RaycastHit;     
 var forward = transform.TransformDirection(Vector3.forward);
      
      if(Physics.Raycast(transform.position,
  forward, hit, rayLengh)) 

 {
        code();
     }

How do I make it infinite ? Thank you. I hope I was clear enough.

The code im using :

 function Shoot()
 {
     var hit : RaycastHit;
     var forward = transform.TransformDirection(Vector3.forward);
     
     if(Physics.Raycast(transform.position, forward, hit, Mathf.Infinity))
     {
         var Gun : Transform;
         Gun = Instantiate(bullet, barrelEnd.position, transform.rotation);
         Gun.LookAt(hit.point);
         w();
         wep.animation.Play("Shoot");
         audio.PlayOneShot(shootSoundEffect);
     }
 }

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avatar image meat5000 ♦ · Aug 06, 2014 at 05:46 PM 0
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TransformDirection Transforms direction from local space to world space.

Vector3.forward is already in world space. Its the z axis, I believe.

avatar image Ssiroo · Aug 06, 2014 at 05:56 PM 0
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How does that help my issue ? I don't understand ,sorry.

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Answer by stevethorne · Aug 06, 2014 at 04:44 PM

If you don't pass in a distance, it will automatically be infinite. Alternatively, you can pass in Mathf.Infinity

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avatar image Ssiroo · Aug 06, 2014 at 05:13 PM 0
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It won't actualy work. Dunno why. I updated my question with my main code. Thank you for your time tho!

avatar image meat5000 ♦ · Aug 06, 2014 at 05:30 PM 0
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rayLengh

That just a typo?

avatar image Ssiroo · Aug 06, 2014 at 05:42 PM 0
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Yeah ,sorry. BTW that's just an example of the script. Im using the second one.

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