Question by 
               laurenmhowie · Apr 06, 2019 at 03:00 AM · 
                shaderspritematerialshaders  
              
 
              Sprite Material Problem
Hello,
I am trying to have my 2D sprites react to lights in unity, I created a clipping mask in Photoshop and exported it, and put it into the project as a normal map. After I apply the shader the normal map is attached to the sprite the edges of the sprite became pixelated/stretched out (but it is reacting to light as it is supposed to). Does anyone have an idea why this is and how I could fix it??
 Thankyou so much for your time!
Thankyou so much for your time! 
 
                 
                2019-04-06-1.png 
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              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                