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Question by
the_scholar · Sep 08, 2012 at 06:27 AM ·
boundary
map, scene, world boundaries?
I am wondering. In the editor the world seems to be endless. In my game the camera is always fixed to one position. Is there a way to tell Unity that outside this zone nothing else exist? Let's say to save memory.
Comment
what you describe, does not use any memory
the game engine and the rest of the pipeline "understands" on it's own all of that. other than in extremely advanced situations there is nothing whatsoever you have to do with the problem you discuss!
so, enjoy!