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Question by POLYGAMe · Jun 13, 2011 at 09:45 PM · rotationquaternionslerpangles

Quaternion Slerp - Rotate to Angle?

Okay, here's the code from the reference manual:

  // Interpolates rotation between the rotations
  // of from and to.
  // (Choose from and to not to be the same as
  // the object you attach this script to)
  
  var from : Transform;
  var to : Transform;
  var speed = 0.1;
  function Update () {
       transform.rotation =
       Quaternion.Slerp (from.rotation, to.rotation, Time.time * speed);
  }

My question is, can I use Quaternion.Slerp to rotate to angles given in floats, rather than rotating towards external objects?

Cheers!

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Answer by DaveA · Jun 13, 2011 at 10:00 PM

Yes by itself is too short an answer

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avatar image save · Jun 13, 2011 at 10:05 PM 0
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To just add a little something to the single yes, just change your var "to" in a function where you control where and when. As long as it's a fixed position this is a good solution, otherwise an array of objects would be suitable perhaps. Tip: Empty static gameobjects doesn't require much from the engine and is easier to work with rather than abstract values.

avatar image POLYGAMe · Jun 14, 2011 at 04:51 AM 0
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Ah, okay, I wondered about if game objects were a CPU drain or not... I might just have a few empty ones as targets. Thanks!

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