Question by
sudoman281 · Jan 01, 2018 at 12:20 PM ·
navmeshnavmeshagentnavigationnav meshnav
Problem with Unity NavMesh tools
Hello, I'm getting this error:
Runtime NavMesh Builder source mesh combined mesh is skipped because it does not allow read access
I checked all the models and it has the read permission. I also noticed, that in some cases unchecking the static checkbox helps and I'm getting a smaller amount of these errors.
Comment
Best Answer
Answer by sudoman281 · Jan 01, 2018 at 02:51 PM
I fixed it by setting every object in my scene to non-static. The problem was, that the NavMesh Builder was trying to combine static and non-static meshes.
Your answer
Follow this Question
Related Questions
Problem with navagent killing FPS 0 Answers
NavMesh.CalculatePath not genereating path from NavMeshSurface 0 Answers
Navigation 0 Answers