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Question by woleklolek123 · Oct 04, 2019 at 09:16 PM · scripting problem

Colliding errors

So i want a value setted to a variable whenever it will collide with good object. my first script: using System.Collections; using System.Collections.Generic; using UnityEngine;

 public class PowerUp : MonoBehaviour
 {
     public new Collider collider;
     public void OnCollisionEnter(Collision collision)
     {
         var armor = gameObject.GetComponent<Inventory>();
         if (collider.CompareTag("GoodCollider"))
         {
             System.Console.WriteLine("Hitted good collider");
             armor.getArmor("Helmet");
         }
         
     }
 }

My second script: using System.Collections; using System.Collections.Generic; using UnityEngine; using System;

 public class Inventory : MonoBehaviour
 {
     public bool isOpen = true;
     public GameObject EQ;
     public string currentArmor = "none";
 
 
     public void Update()
     {
         if (Input.GetKeyDown(KeyCode.E))
         {
             if (isOpen == true) Close();
 
             else if (isOpen == false) Open();
         }
         
     }
     public void Open()
     {
         EQ.SetActive(true);
         isOpen = true;
     }
 
     public void Close()
     {
         EQ.SetActive(false);
         isOpen = false;
     }
     public void getArmor(string armorType)
     {
         currentArmor = armorType;
     }
 }
 

(to value armortype)

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avatar image Hellium · Oct 04, 2019 at 09:24 PM 0
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I didn't understand everything but try

  public void OnCollisionEnter(Collision collision)
  {
      var armor = collision.gameObject.GetComponent<Inventory>();
      if (collider.CompareTag("GoodCollider"))
      {
          Debug.Log("Hit good collider");
          if( armor != null )
              armor.getArmor("Helmet");
          else
              Debug.LogError("No armor found on other gameObject " + collision.gameObject.name, collision.gameObject);
      }         
  }
avatar image lgarczyn · Oct 04, 2019 at 10:12 PM 0
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Can you explain what is not working?

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