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Terrain Shader for Voxels?
I'm working on a Voxel engine. The mesh generation is done, but I've run into a problem: Assigning more than 4 textures. I've run throught the Terrain Shader's basic working, but the one that I just can't figure out: How can I set the additional X textures for additional X/4 AddPass. How can I specify how many AddPasses are there? And how can I set the texture for each AddPass?
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