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Move camera certain distance away from object, but keep object centered (with specific camera rotation)
I have a character of which the camera should be positioned so that it:
- – has a certain distance from the character object (e.g. 10 units) 
- – has a specific rotation (e.g. 45° on the x-axis) 
- – keeps the object centered on the screen 
 My attempt so far:
 public GameObject camera;
 public GameObject character;
 private Vector3 distanceToChar = new Vector3(10f, 10f, 10f);
 
 void Update() {
   camera.transform.position = character.transform.position + distanceToChar
 }
 However, then, the object isn't centered on the screen. How can I do so?
Thanks in advance!
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