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Question by
Alexander-Perrin · Oct 03, 2019 at 02:46 AM ·
shaderspost processing
Respect Postprocessing volume weight in custom effect
I'm creating a custom postprocessing stack effect using the new postprocessing stack version 2.1.7. Everything's working well, apart from the global volume 'weight' parameter, which I can't seem to understand how I would use in my effect. I would like the intensity of the effect to respect this weight parameter like other effects do. Is there a standard method for achieving this?
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