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Question by clickdilip · Jul 14, 2015 at 10:54 AM · videounity4.3

How to play bink videos in Unity?

I want to know how to play Bink (.bik) video in Unity. I have unity 4.6.3f1 . It would be great if any one can post some sample code. The RAD game tools website says they give pre-written integration of bink videos for unity. Should I need to purchase their SDK?

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avatar image screenname_taken · Jul 14, 2015 at 12:15 PM 0
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Just drop them an email asking about the Unity integration they are talking about. $$anonymous$$ost probably you'll need to pay for the plugin/DLLs.

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Answer by nadhimali · Jul 14, 2015 at 01:06 PM

This is what radgamestools.com said :

Bink runs on most game engine middleware natively. Epic supplies pre-written Bink support for the Unreal Engine, for example. We supply pre-written integration for many other engines such as Unity.

But i think you need to be a licensed customer in order to have this feature. Visit their site and have a read.

Anyway i have sent an email to RAD support team and we will wait for their answer.

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avatar image clickdilip · Jul 15, 2015 at 03:58 AM 0
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Thanks. I've sent a mail to them too.

avatar image nadhimali · Jul 16, 2015 at 07:24 AM 0
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unfortunately no replay from Rad :-(

avatar image clickdilip · Jul 16, 2015 at 07:26 AM 0
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Yeah, they asked me about the platform we're using. After that they went silent.

avatar image nadhimali · Jul 16, 2015 at 08:03 AM 0
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Do you really need Bink ? No. you can use this, add material and put your video as a texture the add it to any object you want, then attach this JS (it will not work for mobiles) and assign the video in inspector.

     var movTexture : $$anonymous$$ovieTexture;
     
     function Start () {
         GetComponent.<Renderer>().material.mainTexture = movTexture;
         movTexture.Play();
     
         }


for mobiles you can create a folder named (Strea$$anonymous$$gAssets) and place your video there and use this code to play it without any textures

     if (Application.platform == RuntimePlatform.Android || Application.platform == RuntimePlatform.IPhonePlayer)
     
         Handheld.PlayFullScreen$$anonymous$$ovie ("logo.mp4", Color.black, FullScreen$$anonymous$$ovieControl$$anonymous$$ode.Hidden);
         
 }


And no need for RAD Tools at all :-)

avatar image JamieFristrom · Jan 12, 2016 at 09:19 PM 0
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Using Unity's built in movie player stutters like hell. We really need something like Bink.

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