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Question by Jonathan-Bro · Dec 27, 2014 at 10:12 AM · androidlightingrendering

Problem with light banding on Android

I have point lights in the scene that look fine (no banding) in my Unity editor, but when I build an APK, there is very apparent light banding. What could be causing this?

Quality settings are

  • Set on "Fantastic" I have a 32-bit

  • display buffer enabled. I see this

  • with both forward and deferred

  • lighting. OpenGL ES 2

BEFORE

alt text

AFTER

alt text

smooth.png (73.2 kB)
photo.jpg (464.5 kB)
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avatar image Fornoreason1000 · Dec 27, 2014 at 10:23 AM 0
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this is more of a bug report thing, you can try the 24bit buffer as well but i doubt it will help. i heard some devices like the Samsung Galaxy S2 does this often. out of curiosity what device(s) were you using?

http://forum.unity3d.com/threads/colour-banding-on-galaxy-s2-fix.99675/

avatar image Jonathan-Bro · Dec 27, 2014 at 10:31 AM 0
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Samsung Galaxy S3 :)

$$anonymous$$aybe I'll try one of the solutions in the forum post

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