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Question by Thomasdb05 · Apr 06, 2020 at 10:51 AM · unity 2daddforceshootingshooter

Why doesn't AddForce work upwards?

I am making a 2D top down shooter so I made an enemy that when it gets hit, shoots projectiles in 4 directions and destroys itself. It works fine shooting upwards and downwards but for some reason doesn't to the left and right, it just spawns the 2 circles but they don't move, it does destroy itself though. Sorry for the messy script, this is the script:

 public GameObject explosion;
 public Transform enemycr;
 public float explodeforce = 100f;

 // Start is called before the first frame update
 void Start()
 {
     
 }

 // Update is called once per frame
 void Update()
 {
     
 }

 private void OnCollisionEnter2D(Collision2D collisioninfo)
 {
     if (collisioninfo.collider.tag == ("bullet"))
     {

         
     GameObject explode1 = Instantiate(explosion, enemycr.position, enemycr.rotation);
         
     Rigidbody2D rb1 = explode1.GetComponent<Rigidbody2D>();
     rb1.AddForce(enemycr.up * explodeforce);

         GameObject explode2 = Instantiate(explosion, enemycr.position, enemycr.rotation);

         Rigidbody2D rb2 = explode2.GetComponent<Rigidbody2D>();
         rb2.AddForce(-enemycr.up * explodeforce);

         GameObject explode3 = Instantiate(explosion, enemycr.position, enemycr.rotation);

         Rigidbody2D rb3 = explode3.GetComponent<Rigidbody2D>();
         rb3.AddForce(enemycr.right * explodeforce);

         GameObject explode4 = Instantiate(explosion, enemycr.position, enemycr.rotation);

         Rigidbody2D rb4 = explode4.GetComponent<Rigidbody2D>();
         rb4.AddForce(-enemycr.right * explodeforce);

         Destroy(gameObject);

        

     }
 }

}

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