Question by
WingedHussarr · Sep 30, 2019 at 08:56 PM ·
navmeshnavmeshagent
NavMesh agent pushed by bullet
So currently I am using NavMesh for my enemy ai and I added a NavMesh Obstacle to my bullets (they destroy the enemy game object on collision). However, these bullets push the enemy AI due to the holes in the navmesh. Is it possible to make it so it doesn't push the enemy AI but still sees them as a obstacle it tried to avoid?
Here is an example of what happens (I have set the radius higher for so it's easier to see): https://gyazo.com/67f05e4cbffa36b5194ca6a371bbd862
I don't want the enemy to be pushed.
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