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Question by coastwise · Dec 09, 2010 at 11:37 PM · scenedestroyeditor-scripting

How can I delete the Main Camera using a script?

So I'm attempting to create a wizard that will create a totally empty scene before it loads a default scene (which already contains a modified main camera) using EditorApplication.OpenSceneAdditive(defaultMap);

My script (provided below) generates the following error:

Can't remove component.

Can't remove Camera because GUILayer, FlareLayer depends on it

So how can I go about deleting / removing the dependancy between the GUILayer and FlareLayer? Will these things come along with my default scene?

using UnityEngine; using UnityEditor; using System.Collections;

public class EmptySceneWizard : ScriptableWizard {

 [MenuItem ("Wizards/Empty Scene Wizard")]
 static void DoWizard() {
     ScriptableWizard.DisplayWizard("Empty Scene Wizard", typeof(EmptySceneWizard));
 }

 void OnWizardCreate() {
     EditorApplication.NewScene();
     DestroyImmediate(Camera.main);
 }

}

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avatar image yoyo · Mar 19, 2015 at 10:24 PM 0
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$$anonymous$$y testing today indicates that a camera loaded with OpenSceneAdditive will not become the main camera, even if it is tagged as such and enabled. Have you had the same issue?

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Answer by Eric5h5 · Dec 09, 2010 at 11:49 PM

Destroy the camera's GameObject, not just the camera component.

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avatar image coastwise · Dec 11, 2010 at 10:18 AM 0
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perfect! thank you!

DestroyImmediate(Camera.main.gameObject);

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