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Question by Kobald-Klaus · Sep 30, 2019 at 08:52 PM · scripting problem

ECS: How can I distinguish between Entities with same components, that should be treated in different systems?

Let's say I have a ball with transform and some user component MyData. And let´s say I have a cube with the same components.

Now I want a system that should handle the ball using transform and MyData. And another system that should handle the cubes transform + MyData.

Using Entities.ForEach((Transform t, MyData d) =>{ }); will find all transfrom + MyData. (ball, cube)

So, how would I write queries for each entitiy?

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avatar image Kobald-Klaus · Sep 30, 2019 at 09:08 PM 0
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and by the way: what is now the latest and correct way to make queris? There are at least 4 approaches in serveral tutorials and none of them seem to be working with 2019.2.6.

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Answer by OlivierHoel · Oct 02, 2019 at 04:06 AM

Here is what you need: https://youtu.be/BNMrevfB6Q0?t=2098

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Answer by Kobald-Klaus · Oct 02, 2019 at 06:46 AM

thank you! that´s another approach :-) ... are those bracket thingies explained/documented somewhere?

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avatar image Kobald-Klaus · Oct 02, 2019 at 08:02 AM 0
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hm, I fail right after $$anonymous$$ute 21. I create some spheres from a prefab with rigidbodies and collider attached. All the entity conversion works, entities are displayed in the inspector with the right coordinates, but they do not show up in the scene.

I cannot see any renderer or rigidbody attached to the entities. Am I missing something?

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