Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by duboaa · Mar 20, 2019 at 11:34 AM · iosassetbundleload

Noob question about AssetBundle (iOS)

Hello,

I'm a beginner in Unity dev for a iOS augmented reality app. Here's the context: the app has a dropdown menu to give users access to various levels based on scenes in the build.

Currently, I have serialized an asset with 2 arrays: 1 for all scenes names in the build (scenesName) and 1 for the ones enabled in the build (scenesEnabled). So I can add them as dropdown menu options if they're enabled.

It works fine inside Unity, I can populate the dropdown menu with the scenes checked in the build window. Of course, once on iOS, it needs to be in an assetbundle. So I used the "AssetBundles Browser" from Unity to create it.

On my iPhone, it seems I can access to the asset inside the bundle through my code, but I don't know how to load objects inside the asset to be able to use them. I mean the problem is "how to access object inside bundle, not use the object itself"

So, if someone would help me, it would be very nice !

Here's my code:

 using UnityEngine;
 using TMPro;
 using UnityEngine.SceneManagement;
 using System.Text.RegularExpressions;
 
 public class RetrieveBuiltScenes : MonoBehaviour
 {
     private string sceneName;
     TMP_Dropdown DropDownHome;
 
     // Name of my assetbundle
     string nameOfAssetBundle = "buildscenesassetbundle";
     // Name of my asset
     string nameOfObjectToLoad = "ScenesList";
 
 
     private void Start()
     {
         // Dropdown menu definition and Regex to keep only needed string from scenes name
         DropDownHome = GetComponent<TMP_Dropdown>();
         DropDownHome.ClearOptions();
         Regex regex = new Regex(@"([^/]*/)*([\w\d\-]*)\.unity");
 
         // Loading my assetbundle
         var myLoadedAssetBundle = AssetBundle.LoadFromFileAsync(Application.dataPath +"/Raw/" + nameOfAssetBundle);
         if (myLoadedAssetBundle.assetBundle == null)
         {
             Debug.Log("Failed to load AssetBundle!");
             return;
         }
         else
         {
             // Loading my asset
             var assetLoadRequest = myLoadedAssetBundle.assetBundle.LoadAssetAsync<ScenesList>(nameOfObjectToLoad);
             Debug.Log("AssetLoadRequest : " + assetLoadRequest);
             
            // I don't know what to do here !
 
             myLoadedAssetBundle.assetBundle.Unload(false);
         }}

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

204 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

AssetBundle.LoadFromFile cause Inflate Error: (file zip crc32 : 00000000) (result: fffffffb) 1 Answer

Loading contents of a folder as AssetBundle 1 Answer

How to upload with on demand resources in the app store connect? 0 Answers

Please Help !!!!!! Baked lightmaps does not work with asset bundle on Ios and Android builds 1 Answer

Loading content at runtime with HoloLens and IL2CPP 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges