Terrain tree from 2 crossed sprites/quads
Hi, I'm want to create terrain tree from 2 crossed sprites/quads.
But when I'm trying to use this object/prefab as Terrain tree, getting this message: The tree GameObject 1 couldn't be instanced because the prefab contains no valid mesh renderer. UnityEditor.HostView:OnGUI()
So 2 child GO have meshes, but Parent don't contain them? How can I combine child objects meshes to use complete/parent GO as Terrain tree?
Answer by akovachev · Jan 29, 2019 at 01:43 PM
Have you found something? I saw I guy do it on youtube: https://www.youtube.com/watch?v=IifrGuITF2k
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