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Question by brenolimaa96 · May 25, 2016 at 08:17 PM · gameobjecttransformbuttonrigidbody2daddforce

Add Force isnt working

  void OnTriggerEnter2D(Collider2D col)
      {
          if (col.tag == "atack")
          {
  
                         // the boss dont get this force \/, why?
              bodyRigid.AddForce(transform.up * 150); 
  
              bossHealth = bossHealth - 1;
              PlaySound(0); // damage sound 
              animator.SetTrigger("attack");
  
          
  
              if (bossHealth == 0)
              {
  
              Rigidbody2D cloneBlood = Instantiate(blood, spawnBlood.position, Quaternion.identity) as Rigidbody2D;
              cloneBlood.AddForce(spawnBlood.up * 150);
                          // cloneBlood gets the force normally.
  
                  StartCoroutine(timeDeath());
              }
          }
          
      } 

Why the bodyRigid doesnt apply the force in the boss?

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avatar image vintar · May 25, 2016 at 08:38 PM 0
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Have you tried -transform.up or transform.right? maybe your force is in a weird direction.

avatar image brenolimaa96 vintar · May 25, 2016 at 08:43 PM 0
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@vintar I've already done that. the weird thing is this is the only line that doesnt work. The script is attached to the boss.

by the way It doesnt give me any error

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Answer by brenolimaa96 · May 25, 2016 at 08:51 PM

I've made it, searched more in http://answers.unity3d.com/questions/982202/addforce-transformright-not-working-correctly-in-2.html

So I've used

bodyRigid.AddForce(Vector2.up * 150, ForceMode2D.Impulse);

Really dont know what is this ForceMode, but it's working now.

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avatar image vintar · May 25, 2016 at 08:56 PM 0
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Probably it was adding 3D force and getting confused. If that is the case, Unity should probably make AddForce2D method.

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