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Question by gonzalitosk8 · Sep 29, 2019 at 03:14 PM · meshlistprocedural meshintersectionroads

detect if two objects in a list intersect in editor.

Hello! I'm looking for information, but I can't find it ... everything leads to colliders, and what I don't want is that. I have multiple lists within a class, within a script, to identify new mesh and work on them.

Currently in each list, I have points, which are vector3.

What I would like to know is how I detect using vector3.distance, if two vectors approach.

example, point1 of list 1, approaches point 5 of list 4.

I have a code, but it doesn't work properly.

code:

 for (int i = 0; i < roadCreator.shapes.Count; i++){
        for (int j = 0; j < roadCreator.shapes[i].points.Count; j++) {
              if (Vector3.Distance(SelectedShape.points[info.pointIndex], roadCreator.shapes[i].points[j]) < roadCreator.handleRadius){
                        Debug.Log("creado");
             break;
                  }
          }
  }

I thought it would work that way, but it doesn't ...: /

In this way I am learning how to generate mesh intersections ...

If there is any other idea of how to make an intersection between points, it would be nice to read your personal opinion!

alt text

any ideas?

aaa.png (379.9 kB)
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