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Question by goncasmage · Mar 05, 2017 at 03:34 PM · scripting problemcollisionboxcollider2d

Issue with setting up collisions and triggers

So i'm making this little 2D game, and i'm having issues registering collisions. I have a character with a BoxCollider2D and some walls with BoxCollider2D as well. In order to register the collision through code (void OnEnterCollision2D()) one of the components needs to have a rigidbody component, but my character has a rigidbody component, and the collision between the two is not being called in code. I tried adding a rigidbody component to the walls, but then if i freeze all the axis, it'll say that i might as well not have that rigidbody component. Is there another way to make this work?

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Answer by Commoble · Mar 05, 2017 at 05:08 PM

Change OnEnterCollision2D to OnCollisionEnter2D.

MonoDevelop doesn't notice this error because OnCollisionEnter2D and other event functions are technically user-defined functions; there isn't a base method here you're overriding (Unity has a few tricks under the hood to call these functions, but I won't go into it here). A side effect of this is that you have to be extra-careful to use the right spelling and parameters whenever you use them, because you'll never get a warning that you've declared the function wrongly.

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