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Question by RaulG · Jan 23, 2015 at 08:12 PM · objectlist

Modifying each object in a list, with different modifiers?

So i have a list of objects, and I want each object to move individually.

How would I by as to do this?

Since the For loop seems to want to effect them as a whole.

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avatar image InvincibleCat · Jan 23, 2015 at 08:16 PM 0
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Why don't you have a script on each objects?

Can you send your code thought?

avatar image RaulG · Jan 23, 2015 at 08:30 PM 0
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I wanted to do something along the lines of:

 public List<Vector3> posList = new List<Vector3>();
 public List<Vector3> curList = new List<Vector3> ();
 private List<float> floatList = new List<float>();
 
 private List<Gameobject> objectlist = new List<Gameobject>();
 
 
 int slot;
 
 foreach(Gameobject obj in objectlist)
 {
   obj.transform.position = new Vector3(0.0f, curList[slot].y -       posList[slot].y, curList[slot].z - posList[slot].z)
 
   slot++;
 }


Although, that just makes each one of those objects move one at a time with each update call.

Hmm.. why don't I have each object with it's own script.. I can use something like "Get Component" to attach a script to an object that is instantiated right?

avatar image InvincibleCat · Jan 23, 2015 at 08:36 PM 0
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what? no I mean. What are you trying to do? What the point of that script? Because in my opinion, this script is useless, and ins$$anonymous$$d, you should have a script attached to each game object. So each game object will move by themeselves.

avatar image RaulG · Jan 23, 2015 at 08:40 PM 0
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Well Im just trying to do what you just said, except all in one script. Basically move each object differently.

And if I do try attaching a script to each object, what would stop them from all moving in the same motion?

avatar image InvincibleCat · Jan 23, 2015 at 08:42 PM 0
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What I meant is what is the goal. I need to understand that to help you. Like how are they supposed to move. Do they need to know how the others move? It is just moving from point A to point B ?

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