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This question was closed Jan 25, 2015 at 03:35 PM by Scribe for the following reason:

The question is answered, right answer was accepted

avatar image
0
Question by ce7ec · Jan 25, 2015 at 03:35 PM · pathfinding

Pathfinding work only in start()

Hello community, I made my Character moving by A* pathfinding and it is working.. But! Only if I do this:

 void Start(){
     seeker = GetComponent<Seeker>();
     seeker.StartPath(transform.position, target.position, OnPathComplete);
     characterController = GetComponent<CharacterController>();
 }



But I want to move character only when I click right mouse button and it is not working when I do this.

 // Update is called once per frame
 void Update(){
     if(Input.GetMouseButton(1)){
     seeker = GetComponent<Seeker>();
     seeker.StartPath(transform.position, target.position, OnPathComplete);
     characterController = GetComponent<CharacterController>();
     }
 }

Any ideas how to make it works? I'm really sorry for my questions here, but I started with unity week ago and I never programmed in 3D.

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avatar image ce7ec · Jan 25, 2015 at 01:39 PM 0
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Okay I fixed this issue.

You have to type it into FixedUpdate()

 void LateUpdate(){
     if(Input.Get$$anonymous$$ouseButtonDown(1)){
         seeker = GetComponent<Seeker>();
         seeker.StartPath(transform.position, CameraOperator.Right$$anonymous$$ouseClick, OnPathComplete);
         characterController = GetComponent<CharacterController>();
     }
 }

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