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How to flush assetBundle if its download fails in between ?
Hello People,
When I start downloading an assetBundle and during the download network connection fails, In this case ... how should I remove the already downloaded part of the assetBundle.
www.error says that it can not load already cached assetBundle (which didn't downloaded completely).
Caching.CleanCache() .... removes my other downloaded assetBundles, I down want that to happen.
I also tried www.Dispose() ..... but nothing really happens my game gets stuck. Also I am not finding any script reference related to it in the Unity Script Manual.
Please Help
Thanks in advance.
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