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Question by matmuze · Jan 16, 2015 at 03:14 AM · camerarender texturedepth buffer

How to access the RenderTexture of the _CameraDepthTexture

Hi there,

I would like to access the RenderTexture of the _CameraDepthTexture which is automatically bound to shaders.

I am interested in this because I use the function Graphics.DrawProcedural to draw some geometries and does not automatically update the camera depth buffer so called _CameraDepthTexture.

So my wish is to enable Graphics.SetRandomWriteTarget for this render texture in order to be able to modify this depth texture and use all the post-processing shader wihtout having to rewrite them.

Do you guys know if there is some kind of handle to this _CameraDepthTexture available somewhere ?

Best wishes, Mat.

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