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Question by
matmuze · Jan 16, 2015 at 03:14 AM ·
camerarender texturedepth buffer
How to access the RenderTexture of the _CameraDepthTexture
Hi there,
I would like to access the RenderTexture of the _CameraDepthTexture which is automatically bound to shaders.
I am interested in this because I use the function Graphics.DrawProcedural to draw some geometries and does not automatically update the camera depth buffer so called _CameraDepthTexture.
So my wish is to enable Graphics.SetRandomWriteTarget for this render texture in order to be able to modify this depth texture and use all the post-processing shader wihtout having to rewrite them.
Do you guys know if there is some kind of handle to this _CameraDepthTexture available somewhere ?
Best wishes, Mat.
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