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Question by w1nkl3 · Sep 19, 2013 at 05:15 PM · javascript

accessing a variable from one script in another with Unity

I have two scripts:

here is the first script; health.js

 var health : int = 5;
 var combo : int = 6;
 function Start () {
  
 }
  
 function Update () {
  
 }

and here is the second script; attack.js

 function Start () {
 
 }
 
 function Update () {
 
 if(Input.GetKeyDown("1")) {
 
 combo +=5;
 
 }
 
 }

But there is a problem - combo +=5; gives error : Assets/attack.js(10,1): BCE0005: Unknown identifier: 'combo'. so how can i solve this ? please help me I don't want these in same script i am asking this second time but i couldn't solve this and i searched this in google but again i couldn't find the solve who can write me the true codes ? i looked GetComponent but i didn't understand anything. thanks :)

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Answer by lancer · Sep 19, 2013 at 05:17 PM

You need:

 health.combo += 5;

EDIT:

Sorry got that wrong it's:

 gameObject.GetComponent(health).combo += 5;
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avatar image lancer · Sep 19, 2013 at 05:18 PM 0
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When accessing a variable in another script you type the script name dot the variable name.

avatar image lancer · Sep 19, 2013 at 05:22 PM 0
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You could use health.combo += 5; if the variable is static.

you need to remember that the scripts don't know what the variable is unless you tell it the script that has the variable.

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