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Question by xxxmrfunxxx · Jul 13, 2015 at 12:51 AM · unity 5transformprogrammingparent

How to make a gameObject 'Carry' another?

Hello, possible saviour!

My game is a top down shooter. So, in my game enemies try to steal things from you by picking them up. Once they pick them up, I want them to be visibly carrying them. Example : alt text

Mario is always holding up the shell in the same position relative to him no matter what the rotation or position is.

The thing is that I can't get it to work! I've tried some things but they dont work. I want the pick up to work just like the shell mario is picking up.

Using mario as a scenario, I can't get the shell to pop from one location to mario's hands.

 -------This script is attached to the enemy character.------
                                                         
 transform.Translate (new Vector3(0,0,speed * Time.deltaTime));      //Makes enemy move

 //The code below does not work;
 objectBeingCarried.transform.Translate(transform.position.x * Time.deltaTime,
                                transform.position.y * Time.deltaTime,
                                                      speed * Time.deltaTime);

So the question is: How can I make an object appear in another's 'hands' and stay there relative to where its hands are? Should I use parenting to achieve this?

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Answer by Aridez · Jul 13, 2015 at 12:58 AM

Maybe you could put the object you want to carry inside the "hand object" so it always keeps its position relative to one hand, you could also do a script that each frame updates the relative position to the hand, something like:

 public Transform handtransform = (hand transform);
 private vector3 relativeposition = new vector3(relative position you want to set);
 
 void Update() {
 this.transform.position = handtransform.position +relativeposition;
 }


edit: I forgor to mention, to put the game object inside another via script (if you use the first solution i mentioned) you can do it using gameObject.transform.parent = handtransform;

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avatar image xxxmrfunxxx · Jul 17, 2015 at 03:05 AM 0
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Thanks! it worked. :)

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