Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by liszto · Nov 27, 2012 at 02:04 PM · targetpipelineprocessbuildsettings

Different build setting without re-import (target OS / command line)

Hi, I wanna know if it's possible to export our project in another folder to build-it with other parameters or OS without re-import all the project ? With UnityEditor, we export by copy the project with the library folder in another folder.

Then we want to launch the build with a command line : Unity.exe -quit -batchmode -executeMethod MyBuildEditor:BuildIt

So the question is this : If we'll do that, Unity recreate (and so re-import) all the project before build it ?

This method is to accelerate our release process cause we have a lot of target as a iphone4 build, ipad build, android build, PC/MAC build and in those targets platforms we can have particularly choice in quality assets.

Another problem happened during my copy the memory take by unity on my OS grow quickly to finally crash Unity. I find a solution which is to copy my project part by part with Selection system but ideally copy it in once pass maybe I must used

 EditorUtility.UnloadUnusedAsset();

so for each iteration of my foreach which copy files to my other location I must call this method at the end to clear constantly ?

Edit : Question above is useless just test it and the time to copy grow exponentially :/

You can find my script here : http://pastebin.com/mTXmMt0h

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Graham-Dunnett · Nov 27, 2012 at 02:55 PM

Sounds like you need cache server, which is part of the Team License. See:

http://unity3d.com/unity/collaboration/

That's the intended solution to your problem.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image liszto · Nov 27, 2012 at 03:08 PM 0
Share

erf :/ We don't have the $$anonymous$$m licence. So I try to do something which can permit this without that cache server.

But cache server allow us to change the platform target without reimport all assets each time ?

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

11 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Default Build File Extension 0 Answers

Set clone as target 0 Answers

How to move camera target smoothly? 1 Answer

OnTrigger does not work for multi targets 1 Answer

TwoBoneIKConstraint Target wont update from script 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges