- Home /
Oculus Quest Haptics Feedback not working when building
I'm trying to set up the haptic feedback on oculus quest, using VRTK but it doesn't work, both with the VRTK custom script and OVRInput Haptics APIs. It works fine when I test the app on Oculus Rift, though. If anyone incurred in the same issue and found a way to solve it, I could really need your help.
Thanks, Filippo.
Answer by frattapa · Sep 25, 2019 at 09:09 AM
I managed to solve it and it was also quite simple: Just changed the SDK from Oculus Rift Standalone to Gear VR, in the script VRTK_SDKSetup (SDK Selection), usually located in the object [VRTK_SDKManager] > [VRTK_SDKSetups] > Oculus, inside the Scene.
EDIT: Actually, in the end I had to create a custom script to bridge VRTK 3.3.0 and Oculus new APIs. I put it on GitHub in case anyone needs it. It's not very well written, but it works.
Your answer
Follow this Question
Related Questions
Can Unity Remote 5 be used with GearVR development? 1 Answer
[VR] Single Pass Instancing results in weird behavior per eye 0 Answers
How can i run a Unity Build on my PC, but use my phone as second screen, (Cheapskate Oculus-Like) 2 Answers
Can I make Interactive 360 videos in Unity3d? 0 Answers
How to add Steam Vr Script "Interactable" during runtime without crashing on interact 0 Answers