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Question by DarkSlash · Mar 23, 2015 at 01:36 PM · colliderrigidbody2dboxcollider2d

Child collider doesn't work

I have:

-GameObject with an RigidBody2D and some scripts attached --Child GameObject with an animator and a BoxCollider2d attached

The issue is that theBoxCollider is not colliding with the ground. If i put the collider in the parent object it works perfectly (but I can't change it status through the animator). I tried to put another rigidbody2d in the child object but it stills doesn't work.

What should I do?

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avatar image AdamAz · Mar 23, 2015 at 01:40 PM 0
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Dose the ground also have a collider?

avatar image DarkSlash · Mar 23, 2015 at 01:42 PM 0
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Yes, of course. And It works with another objects.

avatar image hexagonius · Mar 23, 2015 at 02:49 PM 0
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Is the animator update$$anonymous$$ode set to UpdatePhysics?

avatar image DarkSlash · Mar 23, 2015 at 03:14 PM 0
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No, it set to normal.

avatar image hexagonius · Mar 23, 2015 at 03:15 PM 0
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Well then try setting it to UpdatePhysics

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