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Question by mStep · Sep 24, 2019 at 01:10 PM · terrainterraindata

Accessing terrain data ASSET from editor script?

From an editor script, I'd like to access a terrain's terrain data ASSET (just to rename and move it into a different folder). I can easy get a reference to the terrain data class itself through the terrain gameObject, but how could I get a reference to the actual .asset?

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Answer by mStep · Sep 24, 2019 at 05:51 PM

Well I found it, you can grab the asset through the instance ID.

Something like:

 string terrainDataPath = AssetDatabase.GetAssetPath (EditorUtility.InstanceIDToObject (t.terrainData.GetInstanceID ()));

Mystery solved :)

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