- Home /
Direct .blend import not importing animation actions
When I export an FBX file from Blender to Unity, the Actions I've created in Blender are properly imported as AnimationClips that can be found in the model file in the Project view. I use all the default settings to achieve this.
When I save the file as .blend in the assets, though, the direct import doesn't import the actions, but only the whole animation (the one that would play if I were to play the animation inside Blender, if any). This complicates the workflow unnecessarily. What could be the cause of this? Are there some default import settings that I need to change somewhere?
UPDATE: I am using 2020, and decided to test this in 2019, and found that it works properly there. I am able to simply move all my assets to a new project, so that is not a problem. But as this is obviously a Unity bug in 2020, where can I report this? UPDATE: Successfully reported.
@Keksiboy Did you ever end up with a solution for this? I'm encountering this problem even in the newest version of unity. It's certainly possible I've set up something wrong, but to my knowledge there's still hardly any official documentation of this feature.
Answer by Kensho · Mar 11, 2020 at 10:37 PM
Same thing happened to me, but I'm using Unity 2019.3.0f6
My coworker can do it fine in version 2019.2.6f1
Answer by javier-mazzurco · Nov 29, 2020 at 07:50 PM
Same happened to me after upgrading from 2019.3.0f5 to 2020.1.15f1. In 2020 the Animation Tag in inspector do not show the actions.
Your answer
Follow this Question
Related Questions
Animation for rigged chest in blender does not work in Unity 0 Answers
Trouble Importing Animations from Blender 0 Answers
Blender Animations Don't Rotate Correctly 0 Answers
Only Armature is Animated 0 Answers