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Can you load different occlusion culling data from script
Is it possibly to load occlusion culling data files from script? Aka - can you change the scenes current occlusion culling data? Or is occlusion culling data hard-coded to the scenes only?
I have a number of mission/level prefabs. I'd like to bake their lighting and occlusion data individually. But it seems like lighting and occlusion data is baked to the scene exclusively.. thus my only option is to make every level into an individual scene. This works, but it is kind of annoying.
Anyway to load different occlusion data files via script during execution?
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I'm also looking into this. Do you know if it does even work if you load scenes additively? I'd rather bake and load occlusion data via script.