Player wont jump when platform's layer is changed to a created one!
I need the platform's layer to be a created one so that the spikes can pass through using the collision matrix. The problem is when i change the layer of the platform the player doesn't jump for some reason like he just stayes on the ground while doing the jump animation. Can anyone please help me!! I tried everything i could think of!!! Thanks in advance <3
Answer by Dillen42 · Sep 21, 2020 at 10:08 PM
@davidcmpou A bit late but if anyone still has this problem just change the "What is ground" under Platformer Character 2D to include your new layer:
,@davidcmpou A bit late but if anyone still has this problem just change the "What is ground" under Platformer Character 2D to include your new layer:
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